Saturday, September 4, 2010

Minerwars, Minecraft, and an Introduction

Hello all ye, welcome to Chicken Soup for Beta Games. CSfBG is a joint effort between me (Griffin) and Trent. All of the design work is done by Trent, I will probably be doing most of the posting.

This here blog was created for Minerwars' blog contest. If you haven't yet seen it, Minerwars (Link here:  http://www.minerwars.com/) is a space mining/fighting type game. It features fully destructible asteroids which you can use explosives to mine, such as shooting missiles down a mining shaft. You can upgrade your ship, explore, mine, fight, and the like. It's got great graphics, an intricate singleplayer story, and multiplayer capacity.

Freelancer has always been one of my favorite games, the sort where you fly around in a seamless, open-ended universe, mining and fighting and completing tasks for mysterious clients. It seems as though Minerwars will be using that style, a world without borders or boundaries, in which you can do what you like, when you like, where you like. Unfortunately, it is unreleased and the demo is simply a cutscene. However, you can gain beta access by earning medals on their site for contributing to the project or drawing other to the game. Also, you can get 5 free copies of the game by participating in a blog contest in which you get points for getting visitors and posting on the blog. So get out there and spread the word about Minerwars!

Next up: Minecraft.Minecraft is an indie game that was not too popular until recently, when the creator, Notch, released the Survival and Survival Multi-Player versions of the game. Originally, there was only Creative mode, in which you explore a randomly generated world made completely out of blocks. You could destroy blocks, place new blocks, flood caves, and other interesting things like that. In creative, the sun was always up, everywhere always had an infinite supply of light. Creative also had a multiplayer option in which you built and destroyed whatever you wanted with a number of other people. I played Creative multiplayer with Trent on occasion. Then the very first version of Survival came out.

This new way to play Minecraft was popular throughout the community. It had the same basic principle, bash blocks and place blocks, except for two major differences: You begin with no blocks and have to dig up some dirt, stone, or whatnot to build anything, and there are enemies, such as giant spiders, zombies, and arrow-throwing skeletons. You have to punch enemies until they die, or you die. Eventually, Notch put out Indev, and subsequently Infdev. In both those versions you have an inventory and a crafting table, where you can make tools out of stone, iron, and diamond, doors, and other useful things. Another new intricacy in Indev and Infdev was the sky cycling between day and night, while enemies only spawned in dark areas. In natural caves, it was pitch black and required torches to see or do any mining. The only major difference between Indev and Infdev is that while Indev creates a map using settings you determine, Infdev randomly generates and infinite map for one to explore.

Both Indev and Infdev require you to buy a premium account (10 euro or about 13.50  US dollars) to play. Notch now has had 100,000 buyers and was recently in the US for business conversations, among other things. So if you have $13.50 on hand, I would definitely recommend buying Minecraft.

Griffin out.

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